007 First light
Summary
007 First Light is a single player cinematic stealth action game. The game was developed by IO Interactive across multiple studio locations.
The story focuses on a young James Bond, how he became recruited by MI6 and his journey to become a secret agent. It is an intense origin story adventure that leads to Bond getting his 00-status.
I started working on the project when development was about to enter full production, October 2023. My responsibility was to work on almost all the visits to MI6, with the focus on the Q-lab experience.
There was a rough outline of MI6 at the time, and I was able to take part in defining it. For example, how Q-lab would be experienced, initial draft of the Valhalla area and combat, how the social visits would be played, implement drama, NPC ambience and which game systems to be utilized. A big part was to drive, support and own this content until the game was shipped.
SPECIFICATIONS
Developed by IO Interactive
Engine: Glacier 2
Project role: Senior Level Designer
Responsibilities: Mission ownership, level scripting, drama setup, dialogue implementation, documentation, NPC setup and interactions, combat design, layout, puzzle design, gadget tutorials, set piece design and agility paths.
Contributions
For England - main mission ownership (shared with other Level designers)
Man of the Hour - mission ownership, drama and puzzle gameplay
Out of the Ashes - tutorial and drama implementation
Several visits to Q lab (including For England)
For England
Mission summary
Mission specifications
Mission location: MI6
Mission runtime: 40-50 minutes
Responsibilities: Mission ownership, layout, scripting, combat design, set piece design, NPC setup, player agility setup, environmental interactions, checkpoint & save system, mission objectives & UI setup (markers, prompts, hints)
Contributions:
Credits
Environment art: Mathis Widrat, Roger Masats i Vidal, Noah Baumann
Level design: Jonathan Golobov, Kendal Husband, Pablo Lafora