Hi! I’m a Level Designer that is currently working at Massive Entertainment - A Ubisoft Studio. Working cross disciplinary, prototyping, constantly iterating and being autonomous is part of my designer DNA. I have experience working with larger teams and co-dev, but I'm flexible when it comes to team size and project scope.
I’m passionate about my craft and a humble team player.
My current project is Tom Clancy’s The Division 2.